Projects


Altos Health Partners – Website Logo

I worked on a website commission for Altos Health Partners’ website, on the art and design team. My main contributions to the final product were giving input on the final color palette and two different icons representing the psychiatric practice’s specialization in anxiety and eating disorders respectfully.

I was given the very specific instruction for the icon for eating disorders to avoid using food-related iconography, as the client felt the disorder was not limited to control over food, so I leaned into the need for balance and control over one’s body. That insight informed the decision for scale imagery and the character depicted covering their mouth, to control what goes in and out for a perceived “balance”.

Don’t Eat Me – Character and Environment Design

I worked on Don’t Eat Me mainly as a concept artist in the early stages of ideation for the next two characters, designing Kumo and Asnav, as well as coming up with additional designs for environment modelling. I learned a lot about character design for the purposes of animation and rigging, as well as managing myself on a larger project.

Asnav was meant to be a cobbled-together, warped version of the protagonist of the game, so I liked the idea that all his limbs are mismatched and broken, and he wore a mask to hide his face. Additionally, we were going to add additional props for the first level of the game, so I designed a few things in the background that could be added to flesh out the level, and make it seem more like a real forest. In the end, the tree design was added into the game as part of the background.